You now have absolutely beastly troopers - Long range, High maneuverability, High damage overwatch, Electified debuff (5 damage per turn and -15% accuracy) plus cover destroying grenades. Third: Under firearms tech tree research to the second tech "electromagnetic utilization" - Throw BOTH mods on ALL troopers, don't spend cosmite on anything else yet.įour: Research "smart defense modules" (put improved combat sensors on scout OWL's if you want) then research "rapid maneuverability" -> put jet packs on all troopers (and any non-mounted heroes if you have a good tier 3 weapon) and use Valkyrie TacOps to pin down backline/dangerous enemies in combat. Send OWL's out to scout and look for +research pick ups. Highest level troopers get improved overwatch - so we don't want to lose ANY. Second: Research - "Nanite support" for Nanite support stations, these make a huge difference in the first few turns for keeping stuff alive. You want to have 3 per army no later than a few turns after the first hero arrives.Ĭommander and early heroes should get "infantry commander" for extra trooper damage and "field medic" for survivability with the first two level ups. Sorry if this has been mentioned before, I only just got this game and I have been playing with different strats on my own.īuild up to a total of 6 troopers as soon as reasonable. This is my current vanguard opening strategy.
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